-
Number of Players: 1-4
Playing Time: 60-90 Minutes
Recommended Ages: 13+
In Too Deep is a unique, narrative that thrusts you into the future in a tense, strategic board game for 1-4 players. Draft characters and spend actions to complete objectives and collect sets. What side of the law will you end up on?
In the year 2087, central governments have fallen. What remains are fragmented citystates like New Dawn City, struggling to keep chaos at bay. The sinister Syndicate targets these weakened cities for domination by usurping, organizing, and enhancing the existing criminal elements. In the world of In Too Deep, you are part of a secret agency dedicated to stopping the Syndicate at all costs.
Cybernetic implants give Syndicate operatives a technological advantage, but you have found a way to exploit that power. By infiltrating their cerebral upgrades, you can gain control of these criminals. Going deep undercover into the minds of your targets, you’ll coordinate crimes of escalating seriousness to get your hands on the critical evidence needed to foil the Syndicate’s looming plot.
Each turn, you can hook into a new criminal and manipulate their activities throughout the city, accessing powerful skills and increased stamina as you grow familiar with their minds. Your physical body is in a secret lab far from the actual action, but you are by no means safe. Entering the mind of criminals takes its toll on your morality.
Orchestrate crimes, strive to put the information you gather to the best use, wrestle with dangerously corrupting dilemmas, and try to hold yourself together. It will take everything you’ve got to avoid going In Too Deep.
Contents:
- 8 Modular city zone boards
- 35 Story crime cards
- 15 Side crime cards
- 30 Boost tokens
- 1 Syndicate board
- 1 Evidence board
- 4 Player mats
- 6 Criminal standees
- 6 Hook tags
- 1 Sentinel pawn
- 24 Grip discs
- 72 Dilemma cards
- 72 Evidence tokens
- 6 Assignment tokens
- 8 Item tiles
- 16 Tolerance tokens
- 6 Heat markers
- 2 Blockades
- 9 Contribution cubes
- 1 Chapter marker
- Many intel chits
-
Gunpla
Mecha Musume
- Megami Device / Frame Arms Girl
- Eastern Model / Nuke Matrix / MS General
- 30MS
- LittleArmory
- Waterdecals
- Accessories
Other
-
Modo Colors
Splash Paint
Mr. Hobby
- Mr Color
- Mr Hobby Aqueous
- Mr. Lascivus
- GX Color
- Mr Metal Color / Super Metallic
- Mr Crystal Color
- Gundam Colors
- Paint Sets
- Gundam Markers
AK Interactive
Turbodork
Tamiya
AnchoreT
-
Waterslides
Customization Parts
Materials
-
-
-
-
-
-
-
-
-
-
-
-
IN TOO DEEP RETAIL EDITION
Regular Price $56.99 CADVendor: Burnt Island Games
Product Type : Board Games
Hurry! Only1units left in stock!Canada wide Flat Rate Shipping15$ over $150/ 10$ over $150 / 0$ over $300Ottawa Same/Next Day Shipping10$ flat rate or free over 100$Lettermail Flat Rate Shipping3$ flat rate for Trading cards/DecalsStore CreditIn store credit can be used on all products online.Returns/Refunds
To be eligible for a refund, the item must be heavily damaged. Shipping damage/torn packaging are common and often come that way directly from distributor to us. There will be no discount for lightly dented boxe and torn shrink wrap.
Please send us an email with proof of purchase and an image of the said item. We will try to get back to you as fast as possible.We are not responsible for packages if they become lost after they are dropped off or picked up by Canada Post. We will do our best to help locate the package by creating support tickets with Canada Post and keeping you up to date.
If you require additional insurance this can be found under menu > ship your private warehouse.Returns will not be accepted if the package is not in its original packaging. Return shipping will be paid by customer and refunded on receival +inspection of the product.
Cancellations
Order cancellations will be given in store credit.Please note, all purchase cancellations may not be listed as fulfilled. This means the order was already processed/shipped and cannot be canceled. Once the item(s) are shipped, they are no longer eligible for cancellation.
Pre-Orders and Orders in the "Private Warehouse" are locked in. if you cancel with a good reason before shipment you will incur a 10% restocking/preorder fee. This is to cover holding the item under your name, ordering quantity based on sale and transactional fees occurred on sale/refunds.
Private warehouse cancelation older than 7 days will also incur 10% fee. After the 2 months limit, if we have contacted you via email twice we have the right to cancel a given warehouse with 10% fee all in store credit) The items will then be returned to inventory.
SEZZLE: Due to the higher fee imposed by sezzle. There will be an extra 10% fee ontop of our normal cancelation policy.