TABLE GOLF ASSOCIATION
TABLE GOLF ASSOCIATION
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Number of Players: 1-8
Playing Time: 30-120 Minutes
Recommended Ages: 8+
The first tabletop dexterity game that makes you feel like you're actually playing golf. Using 25 double-sided wooden terrain tiles, players design and play their own course.
How to play:
Players flick the ball (a slider) from tee box, trying to avoid the hazards to sink the ball in the hole. Each hazard has its own flicking mechanics forcing players to use different fingers to hit shots. For example a shot that ends up in the sand bunker forces players to use the thumb on their non-dominant hand to hit their next shot!
Hazards also reduce the distance a ball can be hit. From the tee box or fairway the ball can be hit up to 7 tiles, but from the sand for example, the ball can only travel a maximum of 4 tiles. We call this the 'max fly' rule.
All of the rules for each terrain type are easy to access on the Hazard Reference Card that's included in the game. Hazards included are the sand bunkers, the trees, the water and cliff hazards. There is also the 'rough' and the 'ridge' tile which are not hazards but can alter the players next shot.
The players must also deal with the possibility of the wind affecting their shot. Before each shot a player must roll the weather die to determine wind speed and direction. If wind is present, the player flicks the spinner to determine what direction the wind is blowing in. When the shot comes to rest, the player must move the ball one or two spaces depending on the wind speed and direction.
The game includes everything you need to replicate a real round of golf, but can be enjoyed even if you don't know anything about golf! The game also includes 12 Golf Pro Player cards that add unique abilities players can use during play.
The player with the lowest score wins the TGA cup trophy included in the game. Guaranteed hours of fun, and endless replayability.
Contents:
- 25 double-sided wooden terrain tiles
- 4 mini-shuffleboard pieces
- 1 Rulebook
- 1 Reference Card
- 1 Spinner
- 1 Weather Die
- 1 TGA Trophy
- 4 Golf Clubs
- 12 Player Cards
- 1 Scoresheet
- 1 Hazard Reference chart
Pickup available at Trinity Hobby Storefront
Usually ready in 24 hours
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Order Pickup Policy
Order Pickup Policy
Instore Pickup Made from www.trinityhobby.com may require up to 24H - 48H to prepare. Orders may only be picked up once the pickup notification has been sent out. This should not be mixed up with the order confirmation.
Orders can be picked up any day during our store hours.
Shipping Policy
Shipping Policy
Please Allow up to 7 Business days for parcels to be shipped from the store.
Bubble Mailers and envelope shipping may take up to 45 days to arrive and are untracked as well as uninsured.
During Holidays periods and other retail holidays expect delays to shipping times.
Pre-Order Policy
Pre-Order Policy
A pre-order is the purchasing of an item before it is available, with the understanding that it will be shipped at a later date. By purchasing an item that is on pre-order, your entire order placed will ship once all items on the invoice are in stock. Please take note of the ship dates in the title of the items you are pre-ordering. The pre-order date that is the furthest away dictates the ship date of your order.
You can have the item shipped seperatly at an additional fee.
Full Payment taken upfront.
Pre-Orders may not be cancelled 2 weeks before release.
ETA are as described, estimated time of arrival. the ETA date is a note a hard arrival date and is an estimation.
We keep the right to cancel pre-order due to cuts to allocation/ production issues
Refund Policy
Refund Policy
Returns/Refunds
To be eligible for a refund, the item must be heavily damaged. Shipping damage/torn packaging are common and often come that way directly from distributor to us. There will be no discount for lightly dented boxe and torn shrink wrap.
Please send us an email with proof of purchase and an image of the said item. We will try to get back to you as fast as possible.
We are not responsible for packages if they become lost after they are dropped off or picked up by Canada Post. We will do our best to help locate the package by creating support tickets with Canada Post and keeping you up to date.
If you require additional insurance this can be found under menu > ship your private warehouse.
Returns will not be accepted if the package is not in its original packaging. Return shipping will be paid by customer and refunded on receival +inspection of the product.
Cancellations
Order cancellations will be given in store credit.
Please note, all purchase cancellations may not be listed as fulfilled. This means the order was already processed/shipped and cannot be canceled. Once the item(s) are shipped, they are no longer eligible for cancellation.
Pre-Orders and Orders in the "Private Warehouse" are locked in. if you cancel with a good reason before shipment you will incur a 10% restocking/preorder fee. This is to cover holding the item under your name, ordering quantity based on sale and transactional fees occurred on sale/refunds.
Private warehouse cancelation older than 7 days will also incur 10% fee. After the 2 months limit, if we have contacted you via email twice we have the right to cancel a given warehouse with 10% fee all in store credit) The items will then be returned to inventory.
SEZZLE: Due to the higher fee imposed by sezzle. There will be an extra 10% fee ontop of our normal cancelation policy.
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