-
Gunpla
Mecha Musume
- Megami Device / Frame Arms Girl
- Eastern Model / Nuke Matrix / MS General
- 30MS
- LittleArmory
- Waterdecals
- Accessories
Other
-
Modo Colors
Splash Paint
Mr. Hobby
- Mr Color
- Mr Hobby Aqueous
- Mr. Lascivus
- GX Color
- Mr Metal Color / Super Metallic
- Mr Crystal Color
- Gundam Colors
- Paint Sets
- Gundam Markers
AK Interactive
Turbodork
Tamiya
AnchoreT
-
Waterslides
Customization Parts
Materials
-
-
-
-
-
-
-
-
-
-
-
-
[Sale] CONCORDIA BASE GAME
[Sale] CONCORDIA BASE GAME
$47.99 CAD$59.99 CADVendor: RIO GRANDE GAMES
Product Type : Board Games
Hurry! Only5units left in stock!Canada wide Flat Rate Shipping15$ over $150/ 10$ over $150 / 0$ over $300Ottawa Same/Next Day Shipping10$ flat rate or free over 100$Lettermail Flat Rate Shipping3$ flat rate for Trading cards/DecalsStore CreditIn store credit can be used on all products online.# of Players: 2 − 5
Ages: 12 and up
Playing Time: 100 minutesTwo thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious!
Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities which produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:
- They allow a player to choose actions during the game.
- They are worth victory points (VPs) at the end of the game.
Concordia is a strategy game which requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players, while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vulcanus, etc.) wins the game.
Components
190 Wooden Pieces
- 75 houses
- 15 sea colonists
- 15 land colonists
- 5 scoring markers
- 80 individually shaped units of goods
Cardboard Pieces
- 5 storehouses
- 30 city tokens
- 24 bonus markers
- coins (as 1, 2, 5, 10 Sestertii)
72 Cards
- 65 personality cards
- 5 player aids
- 1 Concordia
- 1 Praefectus Magnus
- game board: Imperium (3 - 5 players) / Italia (2 - 4 players)
- game rules
- quick intro
- historical information booklet
Returns/Refunds
To be eligible for a refund, the item must be heavily damaged. Shipping damage/torn packaging are common and often come that way directly from distributor to us. There will be no discount for lightly dented boxe and torn shrink wrap.
Please send us an email with proof of purchase and an image of the said item. We will try to get back to you as fast as possible.We are not responsible for packages if they become lost after they are dropped off or picked up by Canada Post. We will do our best to help locate the package by creating support tickets with Canada Post and keeping you up to date.
If you require additional insurance this can be found under menu > ship your private warehouse.Returns will not be accepted if the package is not in its original packaging. Return shipping will be paid by customer and refunded on receival +inspection of the product.
Cancellations
Order cancellations will be given in store credit.Please note, all purchase cancellations may not be listed as fulfilled. This means the order was already processed/shipped and cannot be canceled. Once the item(s) are shipped, they are no longer eligible for cancellation.
Pre-Orders and Orders in the "Private Warehouse" are locked in. if you cancel with a good reason before shipment you will incur a 10% restocking/preorder fee. This is to cover holding the item under your name, ordering quantity based on sale and transactional fees occurred on sale/refunds.
Private warehouse cancelation older than 7 days will also incur 10% fee. After the 2 months limit, if we have contacted you via email twice we have the right to cancel a given warehouse with 10% fee all in store credit) The items will then be returned to inventory.
SEZZLE: Due to the higher fee imposed by sezzle. There will be an extra 10% fee ontop of our normal cancelation policy.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Trinity Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'