Dune - Imperium (EN)
Hurry up, only 1 item left in stock.
Dune: Imperium is a game that finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson.
As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the center of the conflict is Arrakis – Dune, the desert planet.
Dune: Imperium uses deck-building to add a hidden-information angle to traditional worker placement.
You start with a unique leader card, as well as deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen.
Unlike many deck-building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card.
Defeat your rivals in combat, shrewdly navigate the political factions, and acquire precious The Spice Must Flow cards to lead your House to victory!
Couldn't load pickup availability
Don’t miss out on this limited-time advantage crafted for you
Order Pickup Policy
Order Pickup Policy
Instore Pickup Made from www.trinityhobby.com may require up to 24H - 48H to prepare. Orders may only be picked up once the pickup notification has been sent out. This should not be mixed up with the order confirmation.
Orders can be picked up any day during our store hours.
Shipping Policy
Shipping Policy
Please Allow up to 7 Business days for parcels to be shipped from the store.
Bubble Mailers and envelope shipping may take up to 45 days to arrive and are untracked as well as uninsured.
During Holidays periods and other retail holidays expect delays to shipping times.
Pre-Order Policy
Pre-Order Policy
A pre-order is the purchasing of an item before it is available, with the understanding that it will be shipped at a later date. By purchasing an item that is on pre-order, your entire order placed will ship once all items on the invoice are in stock. Please take note of the ship dates in the title of the items you are pre-ordering. The pre-order date that is the furthest away dictates the ship date of your order.
You can have the item shipped seperatly at an additional fee.
Full Payment taken upfront.
Pre-Orders may not be cancelled 2 weeks before release.
ETA are as described, estimated time of arrival. the ETA date is a note a hard arrival date and is an estimation.
We keep the right to cancel pre-order due to cuts to allocation/ production issues
Refund Policy
Refund Policy
Returns/Refunds
To be eligible for a refund, the item must be heavily damaged. Shipping damage/torn packaging are common and often come that way directly from distributor to us. There will be no discount for lightly dented boxe and torn shrink wrap.
Please send us an email with proof of purchase and an image of the said item. We will try to get back to you as fast as possible.
We are not responsible for packages if they become lost after they are dropped off or picked up by Canada Post. We will do our best to help locate the package by creating support tickets with Canada Post and keeping you up to date.
If you require additional insurance this can be found under menu > ship your private warehouse.
Returns will not be accepted if the package is not in its original packaging. Return shipping will be paid by customer and refunded on receival +inspection of the product.
Cancellations
Order cancellations will be given in store credit.
Please note, all purchase cancellations may not be listed as fulfilled. This means the order was already processed/shipped and cannot be canceled. Once the item(s) are shipped, they are no longer eligible for cancellation.
Pre-Orders and Orders in the "Private Warehouse" are locked in. if you cancel with a good reason before shipment you will incur a 10% restocking/preorder fee. This is to cover holding the item under your name, ordering quantity based on sale and transactional fees occurred on sale/refunds.
Private warehouse cancelation older than 7 days will also incur 10% fee. After the 2 months limit, if we have contacted you via email twice we have the right to cancel a given warehouse with 10% fee all in store credit) The items will then be returned to inventory.
SEZZLE: Due to the higher fee imposed by sezzle. There will be an extra 10% fee ontop of our normal cancelation policy.
Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.

