BACH-EN072 - Dinomorphia Sonic - Common - 1st Edition

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TRAP /Counter Trap

When your opponent activates a Spell/Trap Card, while you control a 'Dinomorphia' monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 'Dinomorphia' monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 'Dinomorphia Sonic' per turn.